Wireless games to generate $1.5 bln by 2008

Wireless gaming is on track to become the single largest wireless data application category from a revenue perspective, overtaking ring tones in 2005 and rising to nearly $1.5 bln annually by 2008, according to a new report from IDC. Moreover, casual, community-oriented subscription game revenue will grow from a distinct minority of total revenues to market dominance by the end of 2008.