Broadband penetration in the twenty leading online game countries is expected to increase 48% from 2006 to 2012. The total overall number of online gamers in the twenty leading online game countries is expected to increase 51% from 2006 to 2012. East Asia, which includes the leading markets of China and South Korea, is currently the leading region for online games, accounting for nearly half of revenue in 2006. However, Europe and Japan are showing strong market share growth, DFC Intelligence says.