Chinese gaming market to reach $580 mln in 2005

The forecasted $580 million 2005 China game market, has been dominated by one very particular type of game, the massively multiplayer online game or MMOG, DFC Intelligence says. MMOGs are baseline more resistant to piracy than standalone games because the game is not a product but a service requiring an authenticating connection with an (expensive and technologically sophisticated) server array. MMOG products are expected to make up over 75% of the China game market in 2005.

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