65% of US households play video games, 38% have consoles, 40% are female

40% of US gamers are women, Entertainment Software Association says. 65% of American households play computer and video games. 38% of American homes have a video game console. The average game player is 35 years old. One out of four gamers are over age 50. Women age 18 or older represent a significantly greater portion of the game-playing population (33%) than boys age 17 or younger (18%). 41% of Americans expect to purchase one or more games 2008. 94% of parents are present when games are purchased or rented. 88% of parents report always or sometimes monitoring the games their children play. 63% of parents believe games are a positive part of their children’s lives.

Global RDBMS market: Oracle – 44.3%, IBM – 21%, Microsoft – 15.8%

The worldwide relational database management systems market saw a 12.6% growth spike in 2007 to $18.8 bln compared to $16.7 bln in 2006, according to IDC. Oracle took the top spot, capturing 44.3% of the market with revenue growth of 13.3%. IBM came in second with a 21% share, also logging a 13.3% revenue growth rate. It was followed by Microsoft, with 18.5% of the market and a 14% jump in revenue. iSybase and Teradata rounded out the top five, garnering market shares of 3.5% and 3.3%, respectively.

24% of European households don’t have landlines

24% of European households have given up fixed landlines for mobile phones, up from 22% in 2006. The Czech Republic, Finland and Lithuania had the lowest number of landlines in use. 22% are now using their PCs for phone calls or video chatting via programs such as Skype. That is a rise of 5% from 2006. In Lithuania, 61% of the households were using Internet phone services.

The Brazilian IT market will grow to $24 bln

IDC predicts that the year 2008 will close with total spending on hardware, software, and services in Brazil at $23 bln, nearly equal to the $24 bln expected in the Spanish market. Northeast region of Brazil is the fastest growing region for IT investment in Brazil even though it is not among the top 3 regions in the country. IT investments by companies in this region are accelerating at an impressive rate and at a higher growth rate than any other region. The Northeast accounts for 11% of total IT spending in Brazil now, or $2.5 bln. All IT spending in Brazil this year, 33% will be in the hands of corporations with more than 500 employees. At the same time, small companies, which have been investing steadily in technology over the past several years, will account for 13% of total IT investment in the country.

Video game sales reached $1.12 bln in May 2008

US sales of video game hardware and software were $1.12 bln in May 2008, up 37% from May 2007. “Grand Theft Audio 4” the best-selling title for the month, NPD said. In 2008 US video games industry has generated $6.6 bln in sales, topping total 2007 annual revenue.

70% of girls say writing on a computer makes no difference in the quality of their writing, compared with 57% of boys

Girls tend to assign less responsibility to computers in terms of writing quality than boys-70% of girls say writing on a computer makes no difference in the quality of their writing, compared with 57% of boys, according to Pew Internet Project. In terms of the impact of computers on the amount of writing teens do, demographic differences center on age and parental education. Younger teens are more likely to feel that computers make them write less (18% of 12-14 year olds feel this way, compared with just 7% of older teens), while older teens are generally more likely to feel that computers have no impact on how much they write (47% believe this, versus 39% of younger teens). Parental education is also correlated with attitudes toward computers and writing. Among children of college-educated parents, 47% believe that they write more outside of school thanks to computers, compared with 34% of teens whose parents have no college experience.

Video game hardware and software sales up 47% in April 2008

Americans spent $1.23 bln on video games, hardware and accessories in April 2008, up 47% from April 2007. Total hardware sales grew 26% to $426.2 mln, with the Wii selling 714,200 units, followed by the handheld Nintendo DS at 414,800. Software sales surged to $654.7 mln from $389.4 mln in April 2007. Grand Theft Auto IV was April’s best-selling game. In the US, GTA IV sold about 2.9 mln units in April 2008 for the Xbox 360 and the PS3. Of this, nearly 1.9 mln copies went to the Xbox, NPD says.

Enterprise CMS market to grow 12.6% in EMEA by 2012

The enterprise content management software market in Europe, the Middle East and Africa is forecast to grow at a compound annual growth rate of 12.6% between 2007 and 2012, reaching in 2012 a 55% increase over 2008. The highest growth is expected from the second half of 2008 through 2010, Gartner says.

NAS storage grew 15.8% in Q4 2007

The total network disk storage market (NAS Combined with Open SAN) posted 15.8% YTY growth in Q4 2007 to more than $3.9 bln. EMC continues to maintain its leadership in the total network storage market with 27.8% revenue share, followed by IBM and HP with 15.4% and 12.5% revenue share, respectively, according to IDC.

Global storage software market in 2007

The full year 2007 results resembled those in the fourth quarter: EMC held the top market position with 25.8% revenue share, followed by Symantec and IBM with 17.7% and 13.9% revenue share, respectively. NetApp and HP rounded out the top 5 with 8.1% and 4.8% revenue share, respectively.

Vendor Revenue, 2007 Share, 2007 Revenue, 2006 Share, 2006 Growth, YTY
1. EMC $2,825 25.8% $2,673 27.0% 5.7%
2. Symantec $1,930 17.7% $1,790 18.1% 7.8%
3. IBM $1,418 13.0% $1,209 12.2% 17.3%
4. NetApp $887 8.1% $656 6.6% 35.1%
5. HP $521 4.8% $519 5.2% 0.5%
6. CA $483 4.4% $465 4.7% 3.9%
Other $2,867 26.2% $2,594 26.2% 10.5%
All Vendors $10,932 100.0% $9,907 100.0% 10.4%
Source: IDC

Global storage software market grew to $2.9 bln in Q4 2007

The worldwide storage software market experienced its 17th consecutive quarter of YTY growth in the Q4 2007 with revenues of $2.9 bln, an 11.2% increase over Q4 2006, according to IDC. For the full year 2007, storage software revenues totaled $10.9 bln, growing 10.4% year over year. The archiving market grew 18.6% year over year, driven by e-discovery, regulatory compliance, and overall storage optimization needs. Data protection and recovery had strong year-over-year growth of 11.5%. This growth was perpetuated by four out of the top six vendors experiencing double-digit growth over Q4 2006.

Global storage software revenues in Q4 2007

EMC led the overall market with 26.0% revenue share in Q4 2007. Symantec took the second position with 17.9% revenue share, while IBM finished in the third position with 12.5% revenue share. NetApp finished in the fourth position with 8.3% revenue share while HP rounded out the top 5 with 5.2% revenue share.

Vendor 4Q07 Revenue 4Q07 Market Share 4Q06 Revenue 4Q06 Market Share 4Q07/4Q06
Revenue Growth
EMC $755 26.0% $716 27.5% 5.4%
Symantec $518 17.9% $446 17.1% 16.0%
IBM $363 12.5% $312 11.9% 16.4%
NetApp $241 8.3% $191 7.3% 26.3%
Hewlett-Packard $152 5.2% $138 5.3% 10.0%
Others $871 30.0% $805 30.9% 8.3%
All Vendors $2,899 100.0% $2,607 100.0% 11.2%
Source: IDC

Game software sales up 21% in Germany in 2007

German games software sales grew 21% to 1.36 bln euros ($2.1 bln) in 2007. Sales of PC games slipped 3% to 458 mln euros. Games for mobile devices were the fastest-growing segment of the market, with sales rising 65% to 360 mln euros as more casual gamers entered the market, BIU reports.

Software sales reached $3.3 bln in US in 2007

US retail sales of non-games software totaled $3.3 bln in 2007, a 15% increase over the $2.9 bln generated in 2006. Thanks in large part to new product introductions from companies such as Microsoft, Apple and Adobe, the most significant increases in revenue were seen in operating system, business, finance and imaging/graphics software categories, which posted respective dollar sales increases of 58%, 41%, 13% and 10%, respectively, over 2006. Losses were posted in personal productivity and education categories, which experienced respective dollar declines of 18% and 17% over the same time period. Despite flat sales in the overall system utilities category, security software dollar volume is up 16% for the year, driven primarily by a 55% increase in the security suite software category. The top four publishers of security suite software, Symantec, McAfee, Trend Micro and Microsoft, all experienced YTY dollar volume gains in 2007. According to NPD, Microsoft Office, in particular, generated strong sales in retail in 2007. The Office suite accounted for 17% of all dollar volume in the US retail PC software market, and Office 2007 unit sales experienced year YTY growth of 50%.

34% of North Americans use IM monthly

Nearly 50% of North American households have a broadband connection and the Web continues to develop into the preferred platform for two-way communication and collaboration. According to Forrester, 15% of North American adults use social networking sites on at least a monthly basis and 34% communicate via instant message as frequently.