11% of Americans have bought a wireless game

IDC survey shows that 11% of respondents purchased at least one game for their wireless device in Q3 2006. Teens and adults under 24 years of age made up the core of this gaming constituency. For Q3 2006, IDC survey respondents reported spending an average of $13.00 on wireless games, with reported spending inversely correlated with the purchaser’s age. IDC predicts that the price per mobile game will rise more than $2.50 by 2010 due in part to the impact of growing subscription revenues.