Worldwide online game revenue is expected to increase from $4.5 bln in 2006 to $13.1 bln in 2012, a 192% increase. The PC is the leading platform for online game revenue, but revenue from console online games is expected to show significant growth between now and 2012. The two leading categories for online games are MMOGs and casual games. On a worldwide basis, MMOGs accounted for over half of online game revenue in 2006. However, in terns of market share growth between 2006 and 2012 the fastest growing game segments are expected to be First Person-Shooters (FPS/Action) and Sports/Racing.