Mobile phone demand to grow 11%

Consumer Electronics Association expected an 11% increase in demand for mobile phones, a 3.9% increase in demand for audio and video equipment, including televisions, and a 5.6% increase in the video game business. Demand for computers will fall 1%.

30% of iPhone 3G buyers switched to AT&T from other carriers

30% of US consumers who purchased Apple iPhone 3G in the summer of 2008 switched from other mobile carriers to join AT&T, the exclusive mobile carrier for the iPhone in the US. 23% of consumers, on average, switched carriers between June and August 2008. 47% of new AT&T iPhone customers that switched carriers switched from Verizon Wireless, another 24% switched from T-Mobile, and 19% switched from Sprint. Before the launch of the iPhone 3G, iPhone sales represented 11% of the consumer market for smartphones (January through May 2008); however, after the launch of iPhone 3G, Apple commanded 17% of the smartphone market (January through August 2008).

Smartphone market to grow 52% in 2008

The smartphone market is expected to grow 52% in 2008 compared to 2007, to 190 mln units. That’s 15%, or $65 bln-worth, of the total 1.28 bln handsets expected to be sold 2008. In 2012, Gartner expects smartphone unit sales to reach over 700 mln of the total 1.8 bln handset market; that’s 65%, or $200 bln-worth, of the total $312 bln mobile phone market at that time.

Global cell phone market to grow 11% in 2008

Gartner expects cell phone market growth to slow to 11% from 16% in 2007, and in US dollar terms growth would slow to 9% from 11%. Handset vendors sold 304.7 mln mobile phones globally in Q2 2008, with strong demand in emerging markets lifting sales 11.8% from Q2 2007. The main gainer from surging sales in emerging markets was Nokia, whose market share rose to 39.5% in Q2 2008 from 36.7% in Q2 2007.

What Web sites people visit on mobile phones

Brazil Russia India China US Europe
1 Email (57%) Entertainment (34%) Games (38%) Entertainment (55%) Email (65%) Email (46%)
2 Music (27%) Search (29%) Email (33%) Games (36%) Weather (41%) Search (25%)
3 Entertainment (25%) Email (24%) Entertainment (21%) Music (31%) Search (29%) News/Politics (24%)
4 Games (18%) Music (24%) Music (18%) News/Politics (26%) News/Politics (26%) Weather (24%)
5 News/Politics & Movies (tied 12%) Games (24%) Sports (15%) Business/Finance (18%) City Guides/ Maps (24%) Sports (22%)
Source: Nielsen